⁉️Charleston Crisis
Last updated
Last updated
Base Level 130+
1 day cooldown
Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory
After gaining her permission, you will be able to use the Machine next to her
The party leader has to create the instance and the other members can join afterwards.
Destroying the Zone Security Devices
Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
The lab is found in the middle (2@mcd 141, 199) of the map.
Moving there might be tricky, it's not easy to navigate.
Lab Requests
Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Rock Steps.
You can see their locations on the minimap.
Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
You only have to go near the generators, you don't have to kill the Kick Step.
(2@mcd 175, 195)
(2@mcd 127, 81)
(2@mcd 87, 230)
Return to the lab once you've investigated all 3 generators.
Talk with Charleston 1 again and then follow her to the right.
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
Speak with Charleston 2 and a new scene will begin. The portals will close.
You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
The Core
Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
Move near Charleston 2 to trigger the next dialogues.
Charleston 1 wants you to gather 1 Explosive Powder (6213) . These drop from the Step found in the instance.
Return to her and she will warp you inside the Core.
Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
You will be rewarded with 3 Charleston Component (6752) .
Monster | Level | HP | CollapseSize/Race/Element |
130 | 55,403 | Small / Demon / Neutral 1 | |
131 | 71,056 | Medium / Demon / Neutral 2 | |
132 | 73,644 | Medium / Demon / Neutral 1 | |
133 | 68,018 | Medium / Demon / Neutral 2 | |
145 | 23,671,401 | Large / Demon / Neutral 3 |
Card | CollapseDescription |
ItemID: 4698 _______________________ Increases damage of Axe Boomerang by 30%. _______________________ Refine Level +10: Increases damage of Axe Boomerang by additional 30%. _______________________ Type: Card Compound on: Weapon Weight: 1 | |
ItemID: 4699 _______________________ Increases damage of Arms Canon by 20%. _______________________ Refine Level +10: Increases damage of Arms Canon by 20%. _______________________ When equipped with Kick Step Card: Nullifies Mado Gear's Fuel Consumption. _______________________ Type: Card Compound on: Weapon Weight: 1 | |
ItemID: 27012 _______________________ MaxHP +8% _______________________ When equipped by Mechanic: Decreases damage taken from Ranged Physical Damage by 30%. _______________________ Type: Card Compound on: Armor Weight: 1 | |
ItemID: 27013 _______________________ Increases damage of Vulcan Arm by 10%. _______________________ Refine Level +10: Increases damage of Vulcan Arm by 20%. _______________________ When equipped with Kick Step Card: Nullifies Mado Gear's Fuel Consumption. _______________________ Type: Card Compound on: Weapon Weight: 1 | |
ItemID: 4697 _______________________ MaxSP -300 Random chance to destroy target's equipped Armor when dealing physical damage. _______________________ When equipped with Kick Step Card: Nullifies Mado Gear's Fuel Consumption. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Equipment from Charleston Crisis Instance. It's possible to buy the Items by talking with Mass Charleston (verus04 71, 106). You need 10x Charleston Components.
Item | CollapseDescription |
ItemID: 15110 _______________________ This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect. _______________________ Increases physical damage against all classes by 5% _______________________ For each 4 Refine Levels: Increases physical damage against all classes by 1% _______________________ Type: Armor Defense: 80 Weight: 200 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic | |
ItemID: 20732 _______________________ This mechanical device heals wounds and rejuvenates your body. _______________________ MaxHP +6% _______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +9: Increases HP Recovery Rate by 50%. _______________________ When equipped with Supplement Part STR or Supplement Part STR [1]: Increases damage of Axe Tornado by 25%. _______________________ Type: Garment Defense: 20 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic | |
ItemID: 22043 _______________________ Mechanical boots that keep you light on your feet. They are much lighter than they look. _______________________ Increases Attack Speed by 5%. _______________________ For each 4 Refine Levels: Decreases After Attack Delay by 1%. _______________________ When equipped with Supplement Part Str: ATK +30 _______________________ Type: Shoes Defense: 25 Weight: 35 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic | |
ItemID: 2995 _______________________ This mechanical device promotes the precise and timely execution of spells. _______________________ Decreases SP Consumption by 10%. _______________________ Decreases After Cast Delay by 10%. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Supplement Part STR or Supplement Part STR [1]: Increases damage of Axe Boomerang by 100%. Decreases Axe Boomerang skill cooldown by 2 seconds. _______________________ Type: Accessory Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Mechanic |
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchants can be reset by paying 1x Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
Items | Enchants Possible | +8 below Enchantment list option | Collapse+9 Enchantment list options | |
Regular Upgrade | Superior Upgrade | |||
3 | ||||
3 | ||||
3 | Speed: | Defense: | ||
2 | n/a |
Equipment from Charleston Crisis Instance.
Item | CollapseDescription |
ItemID: 15111 _______________________ Designed to be worn over the frames of Mado Gears for enhanced Defense, this part is easy to assemble and disassemble. _______________________ Decreases damage taken from Small and Large size by 10%. _______________________ Refine Level +7: Decreases damage taken from Large size by 10%. _______________________ Refine Level +9: Decreases damage taken from Small and Medium size by 5%. _______________________ When equipped with Upgrade Part - Engine, Upgrade Part - Booster and Upgrade Part - Gun Barrel: Increases damage of Arms Cannon by 50%. _______________________ Indestructible in battle _______________________ Type: Armor Defense: 110 Weight: 300 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic | |
ItemID: 20733 _______________________ Designed to maximize the outputs of Mado Gears, this part is easy to assemble and disassemble. _______________________ Decreases After Cast Delay by 10%. _______________________ Refine Level +7: Increases resistance against Neutral elemental attacks by 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Type: Garment Defense: 25 Weight: 150 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic | |
ItemID: 22044 _______________________ Designed to significantly improve Movement Speed, this Mado Gear part is easy to assemble and disassemble. _______________________ Decreases SP Consumption of Hovering by 15. _______________________ Refine Level +7: Decreases SP Consumption of Acceleration by 20. _______________________ Type: Shoes Defense: 23 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic | |
ItemID: 2996 _______________________ Designed to strengthen the gun barrels of Mado Gears for enhanced firepower, this part is easy to assemble and disassemble. _______________________ HIT +10 Increases physical damage against all classes by 4% _______________________ Increases damage of Knuckle Boost by 25%. _______________________ Type: Accessory Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchanting requires Charleston Component (6752) and 100,000 zeny.
Enchants can be reset by paying Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
Items | Enchants Possible | +8 below Enchantment list option | Collapse+9 Enchantment list options | |
Regular Upgrade | Superior Upgrade | |||
3 | ||||
3 | ||||
3 | Speed: | Attack: | ||
2 | n/a |
Weapons from Charleston Crisis Instance.
Item | CollapseDescription |
ItemID: 16031 _______________________ This upgraded version of Pilebunker provides more destructive power. _______________________ For each Refine Level: ATK +5 _______________________ Type: Mace Attack: 450 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic | |
ItemID: 16030 _______________________ This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Type: Mace Attack: 400 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic | |
ItemID: 16032 _______________________ This upgraded version of Pilebunker facilitates the application of Special abilities. _______________________ For each Refine Level: Decreases SP Consumption by 1%. _______________________ Type: Mace Attack: 400 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic | |
ItemID: 28101 _______________________ Axe with attached blossom shaped like tornado. _______________________ Decreases Axe Tornado skill cooldown by 1 second. _______________________ Type: Two-Handed Axe Attack: 320 Weight: 400 Element: Wind Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight, Royal Guard, Mechanic and Genetic | |
ItemID: 21011 _______________________ A large knife used to cut something, the handle is missing. _______________________ Increases After Attack Delay by 5%. _______________________ Base STR is below 110: ATK -250 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Sword Attack: 300 Weight: 500 Weapon Level: 4 _______________________ Requirement: Base Level 130 Rune Knight and Royal Guard | |
ItemID: 16033 _______________________ Kick and Kick's severed arm that works as effectively as any standard-issue weapon. _______________________ CRI +20 _______________________ Indestructible in battle _______________________ Type: Mace Attack: 195 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 130 Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura |
The Excellion set is an armor group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus (verus04 164, 218).
Item | CollapseDescription |
ItemID: 15128 _______________________ A suit which made from the lost technology in Research Building. _______________________ VIT +6 _______________________ Base Level at least 130: VIT +4 _______________________ For each 3 Refine Levels: MaxHP +4% _______________________ When equipped with Excelion Wing: Perfect Dodge +6 Decreases After Cast Delay by 10%. _______________________ Base Level at least 130: Decreases After Cast Delay by 10%. _______________________ Indestructible in battle _______________________ Type: Armor Defense: 100 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 99 | |
ItemID: 20773 _______________________ A wing which made from the lost technology in Research Building Ruins. _______________________ Perfect Dodge +8 _______________________ Base Level at least 130: Perfect Dodge +2 _______________________ For each Refine Level: FLEE +2 _______________________ When equipped with Excelion Suit: Decreases After Cast Delay by 10%. Perfect Dodge +6. Base Level at least 130: Decreases After Cast Delay by 10%. _______________________ Type: Garment Defense: 40 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 99 |
The following table lists the available blueprints, their effects and their enchantment limitations.
Reactor | Blueprint | CollapseDescription |
ItemID: 6965 _______________________ A reactor designed to grant Armor with fire elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1}} | ||
ItemID: 6966 _______________________ A reactor designed to grant Armor with water elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6967 _______________________ A reactor designed to grant Armor with Earth elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6968 _______________________ A reactor designed to grant Armor with wind elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6969 _______________________ A reactor designed to resist fire elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6970 _______________________ A reactor designed to resist water elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6971 _______________________ A reactor designed to resist Earth elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6972 _______________________ A reactor designed to resist wind elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6973 _______________________ A reactor designed to help HP restoration at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6974 _______________________ A reactor designed to help SP restoration at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6975 _______________________ A reactor designed to help HP Recovery Rate at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6976 _______________________ A reactor designed to help SP Recovery Rate at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6977 _______________________ A reactor designed to increase damage done by STR. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6978 _______________________ A reactor designed to increase damage done by INT. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6979 _______________________ A reactor designed to increase defense. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6980 _______________________ A reactor designed to increase perfect dodge. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6981 _______________________ A reactor designed to increase physical damage. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6982 _______________________ A reactor designed to increase magic damage. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6983 _______________________ A reactor designed to increase MaxHP. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6984 _______________________ A reactor designed to increase MaxSP. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6985 _______________________ A reactor designed to resist Frozen state. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 | ||
ItemID: 6986 _______________________ A reactor designed to increase attack speed. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Step (3125)
Rock Step (3126)
Kick Step (3127)
Kick And Kick (3128)
Charleston 3 (3124)
Step Card (4698)
Rock Step Card (4699)
Kick Step Card (27012)
Kick & Kick Card (27013)
[MVP] Charleston3 Card (4697)
Supplement Part STR (15110)
Supplement Part VIT [1] (20732)
Supplement Part AGI [1] (22043)
Supplement Part DEX [1] (2995)
Enchanting requires 1x Charleston Component (6752) and 100,000 zeny.
Supplement Part AGI [1] (22043)
STR+1 or STR +2
AGI+1 or AGI +2 VIT+1 or VIT +2 DEX+1 or DEX +2 After Attack Delay Lv1
STR+2 or STR +3 AGI+2 or AGI +3 VIT+2 or VIT +3 DEX+2 or DEX +3 After Attack Delay Lv1 or ASPD Lv.2
Supplement Part VIT [1] (20732)
STR+1 or STR +2
AGI+1 or AGI +2 VIT+1 or VIT +2 DEX+1 or DEX +2 INT+1 or INT +2 LUK+1 or LUK +2 Expert Archer Lv1
STR+2 or STR +3 AGI+2 or AGI +3 VIT+2 or VIT +3 DEX+2 or DEX +3 INT+2 or INT +3 LUK+2 or LUK +3 Expert Archer Lv1 , Expert Archer 2 or Expert Archer 3
Supplement Part STR (15110)
AGI+1, AGI +2 or AGI +3
LUK+1, LUK +2 or LUK +3 After Attack Delay Lv1 or ASPD Lv.2 FLEE+6 or FLEE +12
AGI+2 or AGI +3 LUK+2 or Luk +3 After Attack Delay Lv1 or ASPD Lv.2 FLEE+6 or FLEE +12
VIT+2 or VIT +3 MaxHP+1%, MHP 2% or MHP 3% Neutral Resistance Lv1 or Neutral Resistance Lv2 DEF+6 or DEF +9
Supplement Part DEX [1] (2995)
STR+1 or STR +2
AGI+1 or AGI +2 VIT+1 or VIT +2 DEX+1 or DEX +2 INT+1 or INT +2 Spell Lv1 or Spell 2 After Attack Delay Lv1
Upgrade Part - Plate (15111)
Upgrade Part - Engine [1] (20733)
Upgrade Part - Booster [1] (22044)
Upgrade Part - Booster [1] (22044)
STR+1 or STR +2
AGI+1 or AGI +2 VIT+1 or VIT +2 DEX+1 or DEX +2 Spell Lv1 After Attack Delay Lv1
STR+2 or STR +3 AGI+2 or AGI +3 VIT+2 or VIT +3 DEX+2 or DEX +3 Spell Lv1 or Spell 2 After Attack Delay Lv1 or ASPD Lv.2
Upgrade Part - Engine [1] (20733)
STR+1 or STR +2
AGI+1 or AGI +2 VIT+1 or VIT +2 DEX+1 or DEX +2 LUK+1 or LUK +2 Expert Archer Lv1
STR+2 or STR +3 AGI+2 or AGI +3 VIT+2 or VIT +3 DEX+2 or DEX +3 INT+2 or INT +3 LUK+2 or LUK +3 Expert Archer Lv1, Expert Archer 2 or Expert Archer 3
Upgrade Part - Plate (15111)
AGI+1 or AGI +2
LUK+1 or LUK +2 After Attack Delay Lv1 or ASPD Lv.2 FLEE+6 or FLEE +12
AGI+2 (4or AGI +3 LUK+2 or LUK +3 After Attack Delay Lv1 or ASPD Lv.2 FLEE+6 or FLEE +12
STR+2 or STR +3 DEX+2 or DEX +3 Fighting Spirit Lv1 or Fighting Spirit 2 Expert Archer Lv1, Expert Archer 2 or Expert Archer 3
STR+1 or STR +2
AGI+1 or AGI +2 VIT+1 or VIT +2 DEX+1 or DEX +2 INT+1 or INT +2 Spell Lv1 or Spell 2 After Attack Delay Lv1 (4869)
Pile Bunker P (16031)
Pile Bunker S [1] (16030)
Pile Bunker T [1] (16032)
Tornado Axe [1] (28101)
Gigantic Blade [1] (21011)
Robot's Arm [2] (16033)
Excelion Suit (15128)
Excelion Wing (20773)
The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply Old Fuel (6962) . PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.
With an Excellion armor piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail. Each Excellion Suit and Wing may only have 3 maximum enchants. Carefree Supportive Reactor ASPD (6986) is the only Blueprint which adds a Carefree prefix for reasons unknown regardless of the slot it is in.
Fire Property Reactor (4970)
Fire Property Reactor (6965)
Water Property Reactor (4971)
Water Property Reactor (6966)
Earth Property Reactor (4972)
Earth Property Reactor (6967)
Wind Property Reactor (4973)
Wind Property Reactor (6968)
Fire Resistance Reactor (4974)
Fire Resistance Reactor (6969)
Water Resistance Reactor (4975)
Water Resistance Reactor (6970)
Earth Resistance Reactor (4976)
Earth Resistance Reactor (6971)
Wind Resistance Reactor (4977)
Wind Resistance Reactor (6972)
Recovery Reactor 101 (4978)
Recovery Reactor 101 (6973)
Recovery Reactor 102 (4979)
Recovery Reactor 102 (6974)
Recovery Reactor 201 (4980)
Recovery Reactor 201 (6975)
Recovery Reactor 202 (4981)
Recovery Reactor 202 (6976)
Supportive Reactor STR (4982)
Supportive Reactor STR (6977)
Supportive Reactor INT (4983)
Supportive Reactor INT (6978)
Supportive Reactor DEF (4984)
Supportive Reactor DEF (6979)
Supportive Reactor Perfect (4985)
Supportive Reactor Perfect (6980)
Supportive Reactor Attack (4986)
Supportive Reactor Attack (6981)
Supportive Reactor Magic (4987)
Supportive Reactor Magic (6982)
Supportive Reactor MaxHP (4988)
Supportive Reactor MaxHP (6983)
Supportive Reactor MaxSP (4989)
Supportive Reactor MaxSP (6984)
Supportive Reactor Frozen (4990)
Supportive Reactor Frozen (6985)
Supportive Reactor ASPD (4991)
Supportive Reactor ASPD (6986)