Swordsman Skills
Bash![]()

Basic Swordman skill mastered at Lv.10. Hit an enemy with crushing force. The skill`s level affects the attack`s accuracy and the damage dealt to the target. Players planning to learn Bash above skill level 5 should be aware that at skill level 6 and above, Bash`s SP consumption suddenly increases.
Skill Level
ATK
+ Accuracy Rate
SP Consumption
1
130%
+5
8
2
160%
+10
8
3
190%
+15
8
4
220%
+20
8
5
250%
+25
8
6
280%
+30
15
7
310%
+35
15
8
340%
+40
15
9
370%
+45
15
10
400%
+50
15
Berserk
Special Swordman skill that can only be learned after Job Lv.30 by completing a quest. Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of Max HP. Provoked status lasts until character HP is restored to more than 25% of Max HP or if Provoke effect is canceled by certain skills or situations.
Endure![]()

Prerequisite: Provoke Lv.5. This skill is mastered at Lv.10. The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
Skill Level
Skill Duration
SP Consumption
+ MDEF
1
10sec
10
+1
2
13sec
10
+2
3
16sec
10
+3
4
19sec
10
+4
5
22sec
10
+5
6
25sec
10
+6
7
28sec
10
+7
8
31sec
10
+8
9
34sec
10
+9
10
37sec
10
+10
Fatal Blow
Special Swordman skill that can only be learned after Job Lv.30 by completing a quest. Fatal Blow enables the Bash skill, at skill level 6 and above, to inflict the Stun status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.
Skill Level
Stun Chance
6
5%
7
10%
8
15%
9
20%
10
25%
HP Recovery While Moving![]()
Special Swordman skill that can only be learned after Job Lv.36 by completing a quest. This skill allows its user to restore HP, even while moving. While moving, the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The Increase HP Recovery skill does not have any combined effect with this special skill.
Increase HP Recovery![]()

Basic Swordman skill mastered at Lv.10. Increase HP Recovery restores 5 HP per skill level for every 10 seconds that elapses while the character stands still, as well as an additional amount of HP determined by the character`s Max HP. This skill also increases the restorative value of health items by 10% per skill level.
Skill Level
Value of Recovery
Additional Value of Recovery
Additional Potion Value
1
5
Max HP 0.2%
+10%
2
10
Max HP 0.4%
+20%
3
15
Max HP 0.6%
+30%
4
20
Max HP 0.8%
+40%
5
25
Max HP 1.0%
+50%
6
30
Max HP 1.2%
+60%
7
35
Max HP 1.4%
+70%
8
40
Max HP 1.6%
+80%
9
45
Max HP 1.8%
+90%
10
50
Max HP 2.0%
+100%
Magnum Break![]()

Prerequisite: Bash Lv.5. This skill is mastered at Lv.10. Consume a small amount of HP to attack nearby, surrounding enemies with an impressive explosion of Fire. For 10 seconds after performing a Magnum Break, the character`s weapon will have 20% Fire property damage added to its attacks while it cools off.
Skill Level
ATK
SP Consumption
HP Consumption
Accuracy
1
120%
30
20
110%
2
140%
30
20
120%
3
160%
30
19
130%
4
180%
30
19
140%
5
200%
30
18
150%
6
220%
30
18
160%
7
240%
30
17
170%
8
260%
30
17
180%
9
280%
30
16
190%
10
300%
30
16
200%
Provoke![]()

Basic Swordman skill mastered at Lv.10. Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked.
Skill Level
+ Enemy ATK
- Enemy DEF
Success Chance
SP Consumption
Duration
1
5%
10%
53%
4
30 sec
2
8%
15%
56%
5
30 sec
3
11%
20%
59%
6
30 sec
4
14%
25%
62%
7
30 sec
5
17%
30%
65%
8
30 sec
6
20%
35%
68%
9
30 sec
7
23%
40%
71%
10
30 sec
8
26%
45%
74%
11
30 sec
9
29%
50%
77%
12
30 sec
10
32%
55%
80%
13
30 sec
Sword Mastery![]()
Basic Swordman skill mastered at Lv.10. This skill increases damage inflicted by a character when a One-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
Skill Level
Attack Strength Increase by Level
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
Two Handed Sword Mastery![]()
Prerequisite: Sword Mastery Lv.1. This skill is mastered at Lv.10. This skill increases damage inflicted by a character when a Two-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.
Skill Level
Attack Strength Increase by Level
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
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