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AsurielRO Wiki
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      • Classes and Skills
        • Doram Instroductions
        • Novice Introductions
          • Novice Bonus Stats
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          • Super Novice Bonus Stat
          • Super Novice Skills
        • Swordsman Introductions
          • Swordsman Bonus Stat
          • Swordsman Skills
        • Mage Introductions
          • Mage Bonus Stat
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          • Archer Skills
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    • ⚒️Costume Craft
      • ⚒️Carina Craft
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      • ⚒️Gear Quest Yakima
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      • ⚒️Pendragon Costume Dragon Quest
      • ⚒️Costume Honey Pancake
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      • ⚒️Argus Crafting Gears
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      • ⚒️Racoon Hat, Spore Hat, Wonder Nutshell, Ranbow Eggshell, Blush, Cake Hat, Candle, Chef Hat
      • ⚒️Mask of Ifrit, Ears of Ifrit, Imp Hat, Gigant Snake's Breath
      • ⚒️Mercer Crafting Gears
      • ⚒️Mine Hat, Parcel Hat, Grief for Greed, Opera Phantom Mask
      • ⚒️Orc Hero Headdress, Black Frame Glasses
      • ⚒️Rideword Hat, Blood Sucker, Officer's Hat
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      • ⚒️Wandering Wolf King Helmet, Thief Bandana
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    • ❓Job Change Guide
      • Swordsman Job Quest
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    • 🎭Mercenary System
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  1. Introduction
  2. Beginners Guide
  3. Classes and Skills

Doram Instroductions

Doram start in the Summoner class and remain in this class from base level 1 through 200. Summoners may begin their change into the Spirit Handler class at the request board (payon 165, 116) in Payon.

NOTE: Dorams' max job level is 50 prior to level 100. If you want to reset your skill points to learn the advanced skills you can talk to the hypnotist in Prontera or Izlude while you are still below level 100.

Physical animal-based build

Stat
Amount
Notes

STR

100~120

Base damage

AGI

1~100+

More than 1 means more flee rate and taking more advantage of Arclouze Dash

VIT

95+

For better survivability

INT

40+

Better SP pool

DEX

120+

For bonuses like Menblatt Card, Earthworm Charm

LUK

30+

When STR and DEX get expensive, spend points on LUK

You may already know how devastating is the offensive power of Doram race, but if you don't, you can try it on your own. Picky Peck can be easily used as the primary damaging skill against MvP using Earthworm Charms achieving even more than 200k per hit if wearing the right equipment and also doubles its damage when the target is below 50% of its HP. The damaging skills of physical Doram count as ranged damage, so ranged damage bonuses are priority.

Magical Build

Stat
Amount
Notes

STR

1+

For weight limit. You can dump leftover points into this

AGI

1+

Unnecessary

VIT

95+

For better survivability

INT

100~120

If using Mob Scarf make sure Int+Dex is divisible through 80

DEX

80~120

A lot of CN Meteor's cast is fixed, more than 80 is only recommended if you use a Mob Scarf

LUK

1+

You can dump leftover points into this

This build uses the Magical Tree of the Summoner class. SV Stem Spear is a single target spell that comes with Fire, Wind, Earth, Water and Ghost element, while CN Meteor is a strong Neutral elemental AoE. The magic Doram not only specializes in offense but also in several tricks that can be used for supporting a party or survivability while going solo.

Players have the choice to either concentrate on the Magical Tree only, or to put a few points into the supportive tree, getting more offensive power than a pure support build while not losing a lot of supportive power:

If the player chooses to get only the Magic Tree Skills, they will have access to Nyang Grass which reduces the opponent's MDef and Spirit of Land, which provides minor boosts to a few skills.

If the player instead chooses to hybridize the Magic Tree with the Support Tree, they gain access to Tuna Party (recommended level 5) to greatly increase their pulling capabilities, Tuna Belly (level 3 is enough for this build and will still heal up to 50% of the target's max HP) to allow easy and cheap healing as well as Bunch of Shrimp (level 3 as pre-skill is enough, more levels only increase the duration not the buff's power) to gain a 10% MAtk buff for a certain time.

Full Support Build

Stat
Amount
Notes

STR

1+

For weight limit. Can be 90+ if taking Picky Peck

AGI

1~90+

For Flee rate under the effects of Purring or Grooming

VIT

95~110+

For better tuna shield and survivability

INT

90+

Can be 120 or more if taking SV Stem Spear

DEX

80+

LUK

1+

Mostly for perfect dodge and status resistance

This build takes priority on the healing capabilities of Summoner class. Tasty Shrimp Party skill casts Fresh Shrimp on all party members on sight and gives a huge SP regeneration increase for a really short time, Bunch of Shrimp skill not only buffs all party members on sight, it also heals them by a little amount. Tuna Belly skill may be the most useful healing skill in the game, healing 90% of the target max HP and can effectively heal characters under the effects of Frenzy. Also, by learning Purring, the user can cure a wide variety of status effects to all party members on sight, including Mandragora Howling.

VIT and MaxHP are priority for those who want to maximize their use of Tuna Party both for themselves and allies. Note that tuna shield does NOT take damage reductions from Stoop (probably Steel Body too, needs to be tested).

Another option is sacrificing 4 skill points on the basic seafood skills (Best option is to set Bunch of Shrimp and choosing between Fresh Shrimp or Tuna Belly at skill level 3, since the healing amount of Fresh Shrimp doesn't depend on skill level and Bunch of Shrimp buffing time gets extended by 2 minutes with Spirit of Sea anyways, Tuna Belly is used mostly at level 2 due to no cooldown) to stack 5 skill points total without learning Soul Attack that can be used for learning SV Stem Spear or Picky Peck to be able to kill single targets while wearing two of the respective skill-specific accessories.

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Last updated 4 months ago

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