# Swordsman Skills

[![](https://renewal.playragnarok.com/images/gameguide/classes/icon01_out.png)]()[![](https://renewal.playragnarok.com/images/gameguide/classes/icon04_out.png)](swordsman-bonus-stat)[![](https://renewal.playragnarok.com/images/gameguide/classes/icon03_out.png)](swordsman-skills)

![](https://img.playragnarok.com/character/skillicons/sm_bash.gif)Bash![](https://renewal.playragnarok.com/images/gameguide/classes/icon_active.png)

![](https://img.playragnarok.com/character/skills/swordman_02.png)

Basic Swordman skill mastered at Lv.10.\
Hit an enemy with crushing force. The skill\`s level affects the attack\`s accuracy and the damage dealt to the target. Players planning to learn Bash above skill level 5 should be aware that at skill level 6 and above, Bash\`s SP consumption suddenly increases.

| Skill Level | ATK  | + Accuracy Rate | SP Consumption |
| ----------- | ---- | --------------- | -------------- |
| 1           | 130% | +5              | 8              |
| 2           | 160% | +10             | 8              |
| 3           | 190% | +15             | 8              |
| 4           | 220% | +20             | 8              |
| 5           | 250% | +25             | 8              |
| 6           | 280% | +30             | 15             |
| 7           | 310% | +35             | 15             |
| 8           | 340% | +40             | 15             |
| 9           | 370% | +45             | 15             |
| 10          | 400% | +50             | 15             |

![](https://img.playragnarok.com/character/skillicons/sm__autoberserk.gif)Berserk

Special Swordman skill that can only be learned after Job Lv.30 by completing a quest.\
Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of Max HP. Provoked status lasts until character HP is restored to more than 25% of Max HP or if Provoke effect is canceled by certain skills or situations.

***

![](https://img.playragnarok.com/character/skillicons/sm_endure.gif)Endure![](https://renewal.playragnarok.com/images/gameguide/classes/icon_active.png)

![](https://img.playragnarok.com/character/skills/swordman_12.png)

Prerequisite: Provoke Lv.5.\
This skill is mastered at Lv.10.\
The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.

| Skill Level | Skill Duration | SP Consumption | + MDEF |
| ----------- | -------------- | -------------- | ------ |
| 1           | 10sec          | 10             | +1     |
| 2           | 13sec          | 10             | +2     |
| 3           | 16sec          | 10             | +3     |
| 4           | 19sec          | 10             | +4     |
| 5           | 22sec          | 10             | +5     |
| 6           | 25sec          | 10             | +6     |
| 7           | 28sec          | 10             | +7     |
| 8           | 31sec          | 10             | +8     |
| 9           | 34sec          | 10             | +9     |
| 10          | 37sec          | 10             | +10    |

![](https://img.playragnarok.com/character/skillicons/sm__fatalblow.gif)Fatal Blow

Special Swordman skill that can only be learned after Job Lv.30 by completing a quest.\
Fatal Blow enables the Bash skill, at skill level 6 and above, to inflict the Stun status on targets. The chance to cause Stun is affected by the skill level of Bash that is used.

| Skill Level | Stun Chance |
| ----------- | ----------- |
| 6           | 5%          |
| 7           | 10%         |
| 8           | 15%         |
| 9           | 20%         |
| 10          | 25%         |

![](https://img.playragnarok.com/character/skillicons/sm__movingrecovery.gif)HP Recovery While Moving![](https://renewal.playragnarok.com/images/gameguide/classes/icon_passive.png)

Special Swordman skill that can only be learned after Job Lv.36 by completing a quest.\
This skill allows its user to restore HP, even while moving. While moving, the HP regeneration value equals 25% of the natural HP regeneration that would occur while standing still. The Increase HP Recovery skill does not have any combined effect with this special skill.

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![](https://img.playragnarok.com/character/skillicons/sm_hprecovery.gif)Increase HP Recovery![](https://renewal.playragnarok.com/images/gameguide/classes/icon_passive.png)

![](https://img.playragnarok.com/character/skills/swordman_14.png)

Basic Swordman skill mastered at Lv.10.\
Increase HP Recovery restores 5 HP per skill level for every 10 seconds that elapses while the character stands still, as well as an additional amount of HP determined by the character\`s Max HP. This skill also increases the restorative value of health items by 10% per skill level.

| Skill Level | Value of Recovery | Additional Value of Recovery | Additional Potion Value |
| ----------- | ----------------- | ---------------------------- | ----------------------- |
| 1           | 5                 | Max HP 0.2%                  | +10%                    |
| 2           | 10                | Max HP 0.4%                  | +20%                    |
| 3           | 15                | Max HP 0.6%                  | +30%                    |
| 4           | 20                | Max HP 0.8%                  | +40%                    |
| 5           | 25                | Max HP 1.0%                  | +50%                    |
| 6           | 30                | Max HP 1.2%                  | +60%                    |
| 7           | 35                | Max HP 1.4%                  | +70%                    |
| 8           | 40                | Max HP 1.6%                  | +80%                    |
| 9           | 45                | Max HP 1.8%                  | +90%                    |
| 10          | 50                | Max HP 2.0%                  | +100%                   |

![](https://img.playragnarok.com/character/skillicons/sm_magnum.gif)Magnum Break![](https://renewal.playragnarok.com/images/gameguide/classes/icon_active.png)

![](https://img.playragnarok.com/character/skills/swordman_04.png)

Prerequisite: Bash Lv.5.\
This skill is mastered at Lv.10.\
Consume a small amount of HP to attack nearby, surrounding enemies with an impressive explosion of Fire. For 10 seconds after performing a Magnum Break, the character\`s weapon will have 20% Fire property damage added to its attacks while it cools off.

| Skill Level | ATK  | SP Consumption | HP Consumption | Accuracy |
| ----------- | ---- | -------------- | -------------- | -------- |
| 1           | 120% | 30             | 20             | 110%     |
| 2           | 140% | 30             | 20             | 120%     |
| 3           | 160% | 30             | 19             | 130%     |
| 4           | 180% | 30             | 19             | 140%     |
| 5           | 200% | 30             | 18             | 150%     |
| 6           | 220% | 30             | 18             | 160%     |
| 7           | 240% | 30             | 17             | 170%     |
| 8           | 260% | 30             | 17             | 180%     |
| 9           | 280% | 30             | 16             | 190%     |
| 10          | 300% | 30             | 16             | 200%     |

![](https://img.playragnarok.com/character/skillicons/sm_provoke.gif)Provoke![](https://renewal.playragnarok.com/images/gameguide/classes/icon_active.png)

![](https://img.playragnarok.com/character/skills/swordman_07.png)

Basic Swordman skill mastered at Lv.10.\
Taunt a target to focus its attacks towards you. When a target is provoked, it loses its defense but its attack strength increases. Provoke\`s success rate increases as the difference between the levels of the caster and target is greater. Boss monsters and Undead monsters cannot be provoked.

| Skill Level | + Enemy ATK | - Enemy DEF | Success Chance | SP Consumption | Duration |
| ----------- | ----------- | ----------- | -------------- | -------------- | -------- |
| 1           | 5%          | 10%         | 53%            | 4              | 30 sec   |
| 2           | 8%          | 15%         | 56%            | 5              | 30 sec   |
| 3           | 11%         | 20%         | 59%            | 6              | 30 sec   |
| 4           | 14%         | 25%         | 62%            | 7              | 30 sec   |
| 5           | 17%         | 30%         | 65%            | 8              | 30 sec   |
| 6           | 20%         | 35%         | 68%            | 9              | 30 sec   |
| 7           | 23%         | 40%         | 71%            | 10             | 30 sec   |
| 8           | 26%         | 45%         | 74%            | 11             | 30 sec   |
| 9           | 29%         | 50%         | 77%            | 12             | 30 sec   |
| 10          | 32%         | 55%         | 80%            | 13             | 30 sec   |

![](https://img.playragnarok.com/character/skillicons/sm_sword.gif)Sword Mastery![](https://renewal.playragnarok.com/images/gameguide/classes/icon_passive.png)

Basic Swordman skill mastered at Lv.10.\
This skill increases damage inflicted by a character when a One-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.

| Skill Level | Attack Strength Increase by Level |
| ----------- | --------------------------------- |
| 1           | 4                                 |
| 2           | 8                                 |
| 3           | 12                                |
| 4           | 16                                |
| 5           | 20                                |
| 6           | 24                                |
| 7           | 28                                |
| 8           | 32                                |
| 9           | 36                                |
| 10          | 40                                |

![](https://img.playragnarok.com/character/skillicons/sm_twohand.gif)Two Handed Sword Mastery![](https://renewal.playragnarok.com/images/gameguide/classes/icon_passive.png)

Prerequisite: Sword Mastery Lv.1.\
This skill is mastered at Lv.10.\
This skill increases damage inflicted by a character when a Two-Handed Sword is equipped. Higher levels of this skill result in greater damage increases.

| Skill Level | Attack Strength Increase by Level |
| ----------- | --------------------------------- |
| 1           | 4                                 |
| 2           | 8                                 |
| 3           | 12                                |
| 4           | 16                                |
| 5           | 20                                |
| 6           | 24                                |
| 7           | 28                                |
| 8           | 32                                |
| 9           | 36                                |
| 10          | 40                                |
